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STO Train Coming
Another game in the shoot. Well my second MMO in one year period is coming out in less than a month and boy is this a big one not just in expectation but also in size, over 8 gigs. Thankfully the second game is much easier to get out because the platform is all ready made and most of the work is in content. It also means most of the launch kinks are done with.
The cool thing about this game is I am really a fan. I have loved Star Trek my whole life and now I have been given the change to be part of its history. I just hope we don't make a mess of it. One thing about making games is you look at your game so much from early levels to finished product and you start to fail to see how … more
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Wow!!!
I am no way an artist though my wife is. Looking around on the XNA forums tonight I found this video of someone modeling a ship in ZBrush. All I can say about it is WOW!!!
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Whiteboards at Game Studios
I was reading a article on Joystiq were they has some photos of a tour of Blizzard and they had a few different photos of some of the whiteboards in the office and it made me realize that art all over every whiteboard is a universal game studio thing. The last few studios I have been at have always had similar art all over any unused space on the whiteboard mix in with complex data structures. So for my current office i thought I would share one such board.
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Assets
Getting assets you can use free and clear in your game is always a little tricky and an area where lots of independent game makers mess up. For Raptor Revenge I am lucky that I can get all the art done in house. But that leaves me with two other asset types I still need to buy or find free royalty free assets, they are sounds and fonts. Yes fonts, you can't just use the fonts on your PC they are not licensed for redistribution so you either make your own, yuck, or thankfully Microsoft has some that are licensed just for XNA games. As for music I found a site with a good amount of free music but also inexpensive CDs of loops I can buy for my projects. They are called Partners in Rhyme. The … more
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Raptor Revenge Alpha
Sorry this is about a week late but last Tuesday Raptor Revenge hit what I consider it's Alpha state. That means all the game play elements are in, they may not be skinned and it may currently only have 4 levels and one placeholder cut scene but code wise all the major parts are in. Other than the platformer engine we have the ability to control the game flow like loading a cut scene at the end of a level then when it is done the next level loads. We also put in a High Score board the will connect if your logged in to xbox live and pull in high scores from others all around the Internet. Another item is Awards that you can earn for actions in the game. And of course we … more