Contents tagged with Community Games
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Assets
Getting assets you can use free and clear in your game is always a little tricky and an area where lots of independent game makers mess up. For Raptor Revenge I am lucky that I can get all the art done in house. But that leaves me with two other asset types I still need to buy or find free royalty free assets, they are sounds and fonts. Yes fonts, you can't just use the fonts on your PC they are not licensed for redistribution so you either make your own, yuck, or thankfully Microsoft has some that are licensed just for XNA games. As for music I found a site with a good amount of free music but also inexpensive CDs of loops I can buy for my projects. They are called Partners in Rhyme. The … more
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Raptor Revenge Alpha
Sorry this is about a week late but last Tuesday Raptor Revenge hit what I consider it's Alpha state. That means all the game play elements are in, they may not be skinned and it may currently only have 4 levels and one placeholder cut scene but code wise all the major parts are in. Other than the platformer engine we have the ability to control the game flow like loading a cut scene at the end of a level then when it is done the next level loads. We also put in a High Score board the will connect if your logged in to xbox live and pull in high scores from others all around the Internet. Another item is Awards that you can earn for actions in the game. And of course we … more
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Raptor Revenge
The game has a name Raptor Revenge. All I have to say is revenge from what? Also the progress is going well on this even though we are only a two person team living under one roof we still use source control and a ticket/bug tracking system. This has helped us track our progress to the first alpha milestone (basic gameplay and features) and also the longer term goals (beta, story complete, code complete, asset complete) Seeing the little green bar move as we get closer to the deadline helps a lot and encourages us to keep going. I look forward to talking more about this as we have more done. more
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Working on a new side project
Well I have started making good progress on another side project game that I may release on Community games. All I can say about it is it has Space, Raptors, and Hamsters. I have a very good proof of concept done and I'm currently working with my wife for the art and level design. Stay tune on this blog to get updates on this new game. We hope to have a beta out by the end of the month. more
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XNA Community Games Numbers
Gamasutra has posted some of the numbers different small developers have given them concerning the revenue they have gotten for the games they have made on the Xbox Community games. I can's say that I am surprised by how small the numbers are because I don't think a lot of people know about them and weeding through all the crap games on there also make it hard to find. You can read more about it here. more
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Space RPG Game
I love what Microsoft is doing with XNA, I remember sitting in the front row of the Seattle convention center the day that Microsoft announced that they where releasing a game development framework that would allow home hobbyist the ability to build games that would run on the Xbox console at home. At the time this fit into the business plan, of a casual game company, I was writing for school and possibly going to use for a real company.
Fast forward to today, I ended up not doing my business plan when i graduated because I decided I needed more experience working at real game studios to build connections to the industry. Now I'm finally working on a game for the community … more