I love what Microsoft is doing with XNA, I remember sitting in the front row of the Seattle convention center the day that Microsoft announced that they where releasing a game development framework that would allow home hobbyist the ability to build games that would run on the Xbox console at home. At the time this fit into the business plan, of a casual game company, I was writing for school and possibly going to use for a real company.
Fast forward to today, I ended up not doing my business plan when i graduated because I decided I needed more experience working at real game studios to build connections to the industry. Now I'm finally working on a game for the community games initiative that Microsoft has coming out soon for the Xbox. The game I have decided to make is a old school 2D RPG game kinda of the original Zelda style, but instead of the typical fantasy story we will have a Sci-Fi theme. I am hoping that I can get this game done before the official launch of XNA community games. I thought I may document my progress on this and start it off with my early design specs.
Space RPG Game (working title)
- Use the RPG starter kit as base
- Fit in the 150MB limet for XNA community game
- Model characters in 3D then save out as 2D sprites
- Hevely modify base engion to add side quest and forked quest trees
- Posibly add multiplayer
- 4 to 5 hours of game play